Our PvP guild has decided to do some basic story mode raiding. As a fully rakata-geared tank, I offered to take the newer players through the three operations currently available ingame. But where are all the raiders gone? I did the operations Eternity Vault, Karagga's Palace and Explosive Conflict with an active guild, but once it was cleared the majority of the players moved on to other games. I have spoken to some of them in the last two months and they say that after SWTOR they went to Terror, and cleared all the content there and now they're almost done with Guild Wars 2. So what does that mean for operations development? Is it possible for the devs to keep up with demand?
Is it beneficial for developers to concentrate on operation development above and beyond single player and PvP content? It seems to be so hard to keep the elite guilds entertained. I've seen this exact same thing happen in WoW, where the elite guilds clear content faster than anybody else, but also get really bored, really fast.
Bioware need to focus on what they do best which is awesome story content for single players and small groups. Hell, the Star Wars Universe has always been about small bands of heroes doing the unbelievable, not small armies. How heroic is it really for 16 Jedi to beat up on one big dude?
Although I don't believe that operations content should not be in the game - it is a viable source of entertainment - I just don't think it should be the main focus of any up and coming content for SWTOR. Single player content is seen by far more players and end game operations, especially the hardcore stuff, has too short a lifespan for any serious long term player of the game.
What type of player are you? Do you crave the big operations or do the story lines keep you hooked?