Jedi Knight Companions
T7-01
Character
Information
Gender: Not specified
Species: Astromech Droid
Age: Unknown
Gameplay Information
First Encountered On: Typhon
Becomes a Companion: In the class mission called Dark Temptations
Companion Type: Ranged Tank
Armor: Heavy Armor
Crew
Skill: +10 Bioanalysis Efficency, +2 Slicing Critical
Primary Stat: Aim
Secondary Stat: Endurance
Primary Weapon: Blaster Pistol or Blaster Rifle
Secondary Weapon: Shield Generator
Likes: Jedi, morally correct actions, defeating the Empire
Dislikes: Bullying, killing innocents, disrespecting
authority
Love
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Technology
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Favorite
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Cultural Artifact
Republic Memorabilia
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Like
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Weapon
Military Gear
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Indifferent
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Courting
Luxury
Imperial
Memorabilia
Trophy
Underworld
Good
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Tips
T7-01
is well suited to Jedi Sentinals (DPS). You’ll need to have T7-01 completely
decked out in level 50 gear before venturing out on your final class mission at
around level 50. You are forced to take T7-01 as your companion and you will
find a complete set of upgrades for T7-01 from Corellia’s bonus missions.
T7-01 Background
A quirky and surprisingly stubborn astromech droid with a lively
personality and strong independent streak, T7-01 serves the Jedi by bravely
facing danger on a daily basis. Skilled in high-resolution sensor scans,
mechanical repair and starship piloting (along with numerous undocumented
talents), the droid's hard work is responsible for saving dozens, if not
hundreds, of lives on Tython alone.
Little is known about T7 before the droid came into the service of the
Jedi. Certain features of its construction hint at it being a custom model
built some time ago, but there are no official records to substantiate the
theory. Despite the uncertainty of its origins, the droid's enthusiasm and
willingness to put itself in harm's way leave little doubt as to its loyalty.
Kira Carsen
Character
Information
Gender: Female
Species: Human
Age: 23
Gameplay Information
First Encountered On: Coruscant
Becomes a Companion: In the class mission called Race to the Ruins
Companion Type: Melee DPS
Armor: Light Armor
Crew
Skill: +5 Critical Synthweaving, +1 Critical Research
Primary Stat: Willpower
Primary Weapon: Polesaber
Secondary Weapon: Focus
Likes: Being funny, getting involved, mocking and
defeating the Empire
Dislikes: Bullying, acting like a mercenary, cooperating with
Sith
Love
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Luxury (Romance)
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Favorite
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Courting (Romance)
Luxury (Romance)
Technology
Underworld Goods (Romance)
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Like
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Military Gear
Courting
Republic Memorabilia
Imperial Memorabilia
Cultural Artifact
Trophy
Underworld Goods
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Indifferent
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Weapon
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Tips
Kira
joins you towards the end of Coruscant. She is a burst DPS companion that a lot
of Jedi Guardians will find very useful. She is strong willed and feisty.
Pre-patch 1.1 some Jedi Knights may have experienced a bug when attempting to
romance her, after a class mission with one of her family members. This bug,
which prevented the progression of her story line, has been fixed in patch 1.1.
As she uses light armor you can equip her with social armor like the slave
girls’ bikini outfit!
Kira
Background
Prone to cynicism and a stubborn independent streak, Kira Carsen is an
improbable recruit to the Jedi Order. This is partially excused by the fact
that she began her Padawan training as a young adult; Kira had spent most of
her life up to that point as a homeless drifter, scraping out a miserable existence
on some of the galaxy's most unpleasant worlds.
Thanks to her hard-luck upbringing, Kira has considerably more life
experience than most Jedi-and a world-weary sophisticate's attitude to match.
In the eyes of her peers, Kira is someone who refuses to take anything
seriously or fully commit to the Jedi path.
Those who look more closely, however, might detect the glimmer of an
optimist peeking through Kira's sarcastic facade. Despite her insistence on
questioning its teachings, she has a deep appreciation for the comfort and
relative safety she obtained by joining the Jedi Order.
Doc
Character Information
Gender: Male
Species: human
Age: Unknown
Gameplay Information
First Encountered On: Balmora
Becomes a Companion: In the class mission called Spoils of War
Companion Type: Ranged Healer
Armor: Medium
Crew
Skill: +5 Underworld Tradeing Efficiency, +5 Biochem Critical
Primary Stat: Cunning
Primary Weapon: Blaster Pistol
Secondary Weapon: Scattergun
Likes: Looking like a hero, romance and flirtation,
helping those in need
Dislikes: Looking bad, hurting the innocent, refusing to help
Love
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Courting
Luxury
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Favorite
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Courting
Luxury
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Like
|
Weapon
Military Gear
Technology
Underworld Goods
Cultural Artifact
Trophy
|
Indifferent
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Republic Memorabilia
Imperial Memorabilia
|
Tips
Doc proves to be a vital companion for any Gaurdian
and will allow you to take on higher level mobs. His crowd control carbon
freeze ability by area of effect attacks. Doc can be fully equipped with
Smuggler PvP gear at level 40.
Doc Background
The brilliant medtech known simply as "Doc" is driven to bring
quality health care to underserved star systems. This has led Doc to keep some
unusual company: pathosis-riddled crime lord Fashaka Four-Toes, the Red Band
Rebels of Cadinth and even the Imperial military during a brief stint
impersonating a member of the Imperial Medical Corps on the conquered planet
Sullust.
Doc has a talent for using bad people to save good lives-a fact he
emphasizes to anyone within earshot. Some characterize Doc as a blowhard and
scoundrel, but these individuals have never required his impressive surgical
skills. Doc has visited every major galactic battleground over the past five
years and saved more lives than even he can count.
Sergeant Rusk
Character
Information
Gender: Male
Species: Chagrian
Age: Unknown
Gameplay Information
First Encountered On: Hoth
Becomes a Companion: After you complete your class missions on Hoth
Companion Type: Ranged DPS
Armor: Heavy Armor
Crew
Skill: +10 Armstech Efficiency, +10 Scavenging Efficiency
Primary Stat: Aim
Secondary Stat: Endurance
Primary Weapon: Blaster Cannon
Secondary Weapon: Generator (non-shield)
Likes: Killing Imperials, protecting the Republic,
motivating others to fight
Dislikes: Avoiding fights, weakness, disrespecting authority
Love
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Military Gear
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Favorite
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Weapon
Republic Memorabilia
|
Like
|
Luxury
Technology
Imperial Memorabilia
Cultural Artifact
Trophy
|
Indifferent
|
Courting
Underworld
Good
|
Tips
font-family: Verdana, sans-serif; font-size: 10pt; line-height: 115%;">Rusk is able to assault cannons. He has a strict military type personality. He is a very loyal companion but he doesn’t like weak decisions. Duty and honor are part of his philosophy. He comes across as having a weak spot when it comes to the troops under his command. I personally really enjoyed this companion. As a Guardian Jedi he proved very useful when I was playing with one other player. His ranged DPS was substantial and his stayed out of any danger, therefore not requiring any extra healing. Rusk looks awesome in level 40 PvP Trooper gear.
font-family: Verdana, sans-serif; font-size: 10pt; line-height: 115%;">Rusk is able to assault cannons. He has a strict military type personality. He is a very loyal companion but he doesn’t like weak decisions. Duty and honor are part of his philosophy. He comes across as having a weak spot when it comes to the troops under his command. I personally really enjoyed this companion. As a Guardian Jedi he proved very useful when I was playing with one other player. His ranged DPS was substantial and his stayed out of any danger, therefore not requiring any extra healing. Rusk looks awesome in level 40 PvP Trooper gear.
Sargent Rusk Background
Raised by a colony of pacifist Chagrians, Rusk rebelled against his
family's beliefs and enlisted with the Republic military as soon as he could.
At first, he proved to be a brilliant soldier and was identified as a rising star
in the Republic's ranks. Somewhere along the way, however, his bravery crossed
the line into recklessness.
Although he still accomplished his missions, casualty rates among his
squad rose astronomically. Rusk quickly became a pariah among other soldiers,
including his superiors. His aggressive pursuit of victory over the Empire at
any cost has earned him many medals from politicians, but no promotions from
his commanders.
Lord Scourge
Character Information
Gender: Male
Species: Sith Pureblood
Age: very Old
Gameplay Information
First Encountered On: Empires Palace
Becomes a Companion: Joins you on a hidden base after
completing the class missions on Hoth (no spoilers)
Companion Type: Melee DPS (tank)
Armor: Heavy armor -Shield generator
Crew
Skill: +10 Artifice Efficiency, +10 Archaeology Efficiency
Primary Stat: Strength
Primary Weapon: Techblade
Secondary Weapon: Shield Generator
Likes: Using power against the weak, power, anger, revenge
and spite
Dislikes: Greed, acts of mercy, Jedi and Republic authorities
Love
|
Trophy
|
Favorite
|
Technology
Imperial Memorabilia
|
Like
|
Weapon
Military Gear
Republic Memorabilia
Cultural Artifact
Underworld Good
|
Indifferent
|
Courting
Luxury
|
Tips
This is
the same Lord Scourge as the one in the Revan novel. Lord Scourge is a highly
important character in the Revan novel and pertains to MAJOR spoilers for the
Jedi Knight's quest. As a heavy armour Sith Warrior he uses the same gear as a
Jedi Knight Guardian. Unfortunately, when joining your crew, Lord Scourge does
not retain his cool Sith armour; he gets dorky Jedi pleb gear in stead.
Lord Scourge Background
As the Sith Emperor's personal executioner, the grimly fatalistic Lord
Scourge has personally killed more than a hundred Jedi-and ten times as many
Sith. Even the most powerful members of the Dark Council avoid offending the
man bearing the title "the Emperor's Wrath."
Lord Scourge has dutifully served the Empire for over three hundred
years, his life unnaturally prolonged by perverse technology and his master's
dark side powers. Centuries spent watching his fellow Sith Lords rise and fall
has given Lord Scourge a unique perspective on people. He can analyze someone's
flaws after only brief observation, and freely shares his perceptions (whether
they're wanted or not).
Full list of Bounty Hunter, Jedi Consular, Smuggler, Jedi Knight , Trooper, Sith Inquisitor, Imperial Agent, Sith Warrior Companion stats and gifts







Is this page going to get updated like the rest of the class pages?
ReplyDeleteYes i hope to have time this week
ReplyDeleteFor Doc i dont think the location is Balmorra because republics dont go to balmorra so i think its taris
ReplyDeleteYes Republic do get Balmorra and as I have a lvl 50 JK I can tel you this is right Doc is from Balmorra.
Deletei like this site
ReplyDeleteThanks bro :)
ReplyDeleteThanks for good site.What server you playing on?:)
ReplyDelete