SWTOR Class: Trooper



HONOR, DUTY, DEFENSE OF THE REPUBLIC

Not all heroes carry Lightsabers. Some just have the will to fight.

For decades, the armed forces of the Galactic Republic defended their civilization against the seemingly unstoppable Sith Empire. Despite countless setbacks, the men and women of the Republic military never backed down until the Senate ordered them to do so. These brave souls remain ready and willing to lay their lives on the line today.

In the wake of the Treaty of Coruscant, the Republic military has begun recruiting from within its own ranks, creating cutting-edge Special Forces squads for the inevitable day when the war with the Sith Empire begins anew. These advanced strike teams are comprised of only the most talented and disciplined soldiers—a new breed of elite Republic Troopers.

These Troopers are the embodiment of the Republic military’s highest aspirations—the most advanced fighting force in the galaxy. They are equipped to face any foe in any environment, but it’s not their gear that makes them tough—it’s their guts. The Troopers’ greatest weapons are their indomitable spirit, their unwavering sense of duty and their undying loyalty to each other and to the ideals that the Republic represents. In this age, the stakes have never been higher. The Republic must win or face extinction. The fate of the galaxy rests upon ordinary men becoming extraordinary heroes. This is the path of the Republic Trooper.

RELATIONS WITH THE JEDI

The Knights of the Jedi Order have defended the Republic for generations, but they have not fought alone. A host of unsung heroes have marched at the Jedi’s side—common men courageous enough to enlist and face the same risks as their Jedi comrades despite not having access to the Jedi powers of protection. These heroes have not gone unappreciated by the Jedi. The men and women of the Republic military are accorded complete respect and admiration by the Order and by the Republic’s political leaders.

In the years since the Treaty of Coruscant, the Jedi have withdrawn in significant numbers to their homeworld of Tython. Their presence in the Republic military, though still significant, is not what it was during the war. In many ways, the Republic’s newly-trained elite Troopers have stepped up to take charge of the Republic’s defenses. When Troopers are partnered with the Jedi, they are a force to be reckoned with on any battlefield.

FIELD RECONNAISSANCE

Deployed to the hairiest battlefields in the galaxy, Republic Troopers generally travel in small, specialized squads. It is not uncommon, however, to see a Trooper engaging enemies on his or her own. Whether operating solo or in groups, members of the Republic Special Forces have become intimidating opponents to their enemies.




OUTFITTING

The Republic’s experiments with a new generation of heavy blaster rifles have proven successful, sparking a galaxy-wide trend towards larger, more powerful and more versatile armaments. It takes a great deal of strength and training, however, to wield these war machines, so they’re rarely used outside the military.






Republic engineers have also worked overtime fashioning new defensive gear for the Republic’s most elite soldiers, armor suits that provide maximum protection and flexibility in multiple environments

COMBAT TACTICS

Whether fighting as part of a small strike squad or at the forefront of a larger force, the Trooper can unleash unrivaled firepower against his enemies. A Trooper’s rifle is his best friend, and the military is constantly challenged to design faster, more powerful and more reliable blaster rifles every year. Wielding such rifles and wearing protective battle armor designed by the Republic’s top engineers, the Trooper will not hesitate to step right into the crossfire. Whether storming a base or a battlefield, the Trooper charges into the fight, blaster-rifle blazing, to clear a path for freedom and justice.




Advance Class: Vanguard
Unstoppable and utterly fearless, Vanguards wade into battle wearing
advanced heavy armor. They are the first and best line of defense in the Republic military. These steadfast soldiers ignore personal risk, deliberately stepping into the line of fire to divert danger from allies and innocents.



Tree: Tactics (Ranged DPS)
Trains the Vanguard how to more effectively deal with close range combatants.

Gut
Instant Cooldown: 9 secs Range: 4m
Close range attack causes 606-613 damage and a short bleed for 44 damage every second for 6 seconds.

Rapid Surges
Passive
Reduces the Cooldown of surges by 1.5 seconds and increases their crit chance 6%.

Tree: Shield Specialist (Tank)
Powers up the Vanguard’s shield generator to absorb firepower and protect their allies.


Adrenaline Rush
Instant Cooldown: 2 min
Increases the maximum health of the trooper by 30% for 15 seconds. The health is lost at the end of the effect.

Static Shield
Passive
10% chance that blocks will increase the crit chance of your next Pulse Round or Explosive Surge by 100%. Effect lasts 10 seconds and cannot occur more than once every 10 seconds.

Tree: Assault Specialist (shared)
Teaches explosives and grenades to complement either rifles or heavy cannons.

Sticky Grenade
Instant Cooldown: 30 secs Range: 30m
Throw a sticky grenade that will detonate after several seconds. Weaker targets enter a state of panic when the grenade is active. The explosion deals 915-929 damage to the primary target and 261-270 damage to nearby enemies. Weaker targets are knocked back from the blast.


Chain Reaction
Passive
When you get a critical hit with a Tech attack, you have a 100% chance to recharge 1 energy cell.




Advance Class: Commando
Trained in advanced assault tactics and weaponry, Commandos charge
battlefields with massive blaster cannons, overwhelming their enemies
with brute firepower. Whether taking out an enemy bunker with focused
fire or driving back an Imperial charge with a hail of concussive bolts,
the Commando’s high-powered hardware dominates the scene, laying
waste to all unfortunates who fall within its range.

Tree: Gunnery (Ranged DPS)
Focuses on maximizing the assault cannon's destructive power.

Grav Round
Casting Time: 2.5 secs Cooldown: 9 secs Range: 30m
Fires a round that creates a gravity vortex on the target that causes 1580-1590 kinetic damage.

Charged Barrel
Passive
Charged Rounds increase the damage of your next Hammer Shot by 10%. Lasts 6 seconds.

Tree: Combat Medic (Heal)
Trains the Commando to provide expert first aid to wounded comrades in the heat of battle.

Trauma Probe
Instant Range: 30m
Summon a probe that heals the target for 123 every 3 seconds for 30 seconds.

Improved Kolto Bomb
Passive
Kolto Bomb now heals targets below 50% life for 20% more.


Tree: Assault Specialist (shared)
Teaches explosives and grenades to complement either rifles or heavy cannons.

Sticky Grenade
Instant Cooldown: 30 secs Range: 30m
Throw a sticky grenade that will detonate after several seconds. Weaker targets enter a state of panic when the grenade is active. The explosion deals 915-929 damage to the primary target and 261-270 damage to nearby enemies. Weaker targets are knocked back from the blast.


Chain Reaction
Passive
When you get a critical hit with a Tech attack, you have a 100% chance to recharge 1 energy cell.



KNOWN ASSOCIATE: TANNO VIK

One of the most talented demolitions experts to ever serve in the Republic military, Tanno Vik is charming, highly skilled, and completely amoral. Born to the lawless streets of Nar Shaddaa, Vik is accustomed to putting his own interests first; enlistment was merely a convenient means of escape after betraying one criminal partner too many.

But once he got his hands on the
most advanced weapons and explosives in the galaxy, he was hooked.

During training, Vik
impressed his instructors
with his unprecedented speed
at locating structural weaknesses
in everything from buildings to
vehicles, ensuring that he always planted his explosives where they would do the most damage. He
was even considered for entry into Special Forces division, but his belligerent attitude and disregard for authority held him back. Criminal accusations were registered against him throughout his short service career, until he was finally convicted for masterminding a protection racket while defending a Republic outpost on Talay. After his discharge, Vik resorted to mercenary work, and still plies his abilities in the galaxy’s deadliest conflict areas to this day.


FACTS ABOUT TANNO VIK

SPECIES
Weequay

LAST KNOWN LOCATION
Balmorra

LARGEST DETONATION
20 kilotons


STARSHIP:



RENDILI HYPERWORKS BT-7 THUNDERCLAP

The BT-7 Thunderclap is the Republic’s largest and most elite rapid assault ship—streamlined for fast deployment in combat situations. Upgrades requested by Republic Special Forces ensure reliable performance and durability: state-of-the-art armor plating and heavy laser cannons provide exceptional combat capability, modular shield systems protect the Thunderclap from enemy fire, and the ship’s design deflects blaster fire away from crucial components in the event of shield failure. Despite its efficient military design, the Thunderclap is outfitted with all manner of interior improvements. The main deck contains a high-tech command center and briefing room, a secure armory, and a fully-outfitted medical bay. Personal bunk space is above average, and recreational facilities are available for increased quality of life for the squad during extended missions.





TROOPER BLOGS:


1 comment:

  1. Charged rounds actually increases the damage of High Impact Bolt, not Hammer Shot.

    ReplyDelete